I decided to start sharing parts of #fediQuest as they become mature.
Today, I am releasing a #Golang library for decoding ActivityStreams 2.0 objects into native Go objects and also for encoding Go objects into ActivityStreams 2.0 JSON objects.
The usage is your typical Go Marshal/Unmarshal, (see tests for examples).
The license is copyleft (AGPLv3).
Your feedback (and a star) are welcome :-)
@neauoire Yes, that's actually pretty common on older architectures.
The MOS 6502 has no NOT instruction. Instead, you EOR (exclusive-or) #$FF to accomplish the same task.
With a modern assembler, I just define a NOT mnemonic with a function of the same name. That's all it does: EOR #$FF. Yes, definitions for NAND and NOR pseudo instructions follow.
How anonymous chat in OnionShare works https://saptaks.blog/posts/anonymous-chat-using-onionshare.html
if the truth is that 3D printers are just kind of shitty, then i could get behind that and buy a really cheap one and get shitty results and be okay with it, because at least i didn't invest too much money. but that isn't how it works!!! you buy a cheap one and it just doesn't work at all, unless you also invest weeks into learning all about them in order to make it work, and probably buying more shit too
@MatejLach there's a section on reddit for articles like this called "Leopards ate my face". It's based on the fictional headline that people voted for leopards thinking they would never eat THEIR face and are surprised when it happens
I hear you saying you don't need @PINE64 Pinecil soldering iron as you already have an existing one at home.
I doubt yours can solder memory safety issues tho.
OMG! the new version of #godot will rock! We have tested this example today at #godotclub (https://github.com/Calinou/godot-reflection). V4, the master branch of godot repository, is sure not ready for production, but the evolution of the render quality is already mesmerizing.
(there are jpeg compression glitches, see hd here: https://polymorph.cool/2021/02/20/volumetric-fog-in-godot-v4/)
#gamedev #volumetric #fog #sdfgi #3d
Guile has an object system, similar, in spirit, to CLOS
Please remember: functional cookies (login session, shopping carts) do not need user consent. So every time you see one of this oversized cookie banners someone is trying (often through dark patterns) to make you accept the whole tracking and spying as well. Don't be mad at the legislative for creating the need for tracking consent. Be mad at the websites that are trying to stir you up against that law by annoying you with those banners.
My brother Steve and I like to engage in what we call "nerdouts": deep dives into nerdy subjects. While @mlemweb is busy with the last stages of her situation, we took over @fossandcrafts, and now such a nerdout is audience-facing! https://fossandcrafts.org/episodes/23-nerdout-fuzzy-and-crisp.html
This episode is kind of meta: an analysis not only about fuzzy and crisp *systems*, but the way Steve and I approach thinking about system design from opposite approaches, converging in the middle (hopefully)!
Alternative Shells https://github.com/oilshell/oil/wiki/Alternative-Shells | https://lobste.rs/s/bhqflt #unix
I'll stream some TikZ LaTeX stuff...
I don't want to work on it but I think there's no other choice...
I'll add some drawings for the C++ book I have already prepared... we'll see how it goes.
We may be able to publish it this year...
I'll stream in some minutes, around 19:00 UTC+1 if you want to come and cry with me.
Instead of talking about what I do, I'll be learning and talking about life... because there's nothing to explain here. Come and discuss!
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